You don’t realize how dependent you are on that home button for navigation and hopping between games until you don’t have it available. You have to use the home button on a separate controller to access the home screen. In the Super NES collection, the ZL and ZR act as the camera and home buttons, but outside of the collection, the con doesn’t have those functions. For right now, however, this controller is a no-go for computer gaming. I’m sure that someone, somewhere will come up with a software solution to this, the same way folks figured out a way to use the Dual Shock with a PC. As of right now, the SNES con is useless with the PC. The bad news: Windows doesn’t register any of the controller’s inputs. The good news: Windows 10 immediately recognizes it as a Super NES controller. The regular Pro Con works with Windows 10, so I thought the SNES con might do the same, especially since the two controllers undoubtedly share both hardware and software. I was excited to try this controller with my laptop, as I have a Super NES emulator and wanted to use an authentic controller with it. Dead Cells makes heavy use of the ZL and ZR buttons the SNES pad has those buttons, but they aren’t as comfortable to use as the Pro-Con. It mostly worked well with Dead Cells, although the shoulder buttons were a drawback. The pad worked well with Cuphead, as the D-pad was an asset for the precise movement required by the game. Both of these games feel sublime with the SNES con, partly because of nostalgia, but mostly because these games were designed with this pad in mind. I had the same experience with Mega Man X and Contra 3. The super-precise SNES pad helped me drive the same lines and thread the needle in the same ways as I did when I originally played the game. As it turned out, it was the D-pad on the Pro-Con that was killing my F-Zero performance. When I plugged in my SNES joy-con, however, my skills immediately returned. My times and my skills just weren’t there, which I attributed to rust and slowing reflexes. I poured countless hours into this game as a kid and had pretty much mastered it as a teen, but was disappointed to see that I wasn’t as good at the game as I remembered. When the Super NES collection first dropped for the Switch, F-Zero was one of the first games I played. The Super NES con is perfect for classic Super NES games like F Zero… …and modern games with a classic feel, like Cuphead. The D-pad on the Super NES con is far, far better than the one on the Pro-Con, and nowhere is that more obvious than in F-Zero. I tested this pad with five games: F-Zero (in the Super NES collection), Contra 3 and Mega Man X (both outside the SNES collection), and Cuphead and Dead Cells (to see how it feels with modern games). It also means you can plug it into your PC. This means that you can use it wired or wireless. Unlike the NES replica Joy Cons, which must be docked to the Switch to charge, the Super NES con uses a USB-C cable, just like the Pro Con. Holding it feels different to modern pads, as the flat shape means it needs to rest on the sides of your middle fingers, but once you get used to it (or more likely, re-acquainted with it), it becomes second nature. The pad is very comfortable to use, thanks to its rounded shape and light weight. ZL and ZR act as the camera button and home button when used in the Super NES Switch Online collection. The Switch controller has two extra shoulder buttons the two little nubs you see on top of the controller are ZL and ZR. For comparison, here it is next to the Super NES classic controller, itself a perfect copy of the original. This controller is a perfect replica of the original controller. It’s intended to be used with the Super NES games on Switch Online, but its use goes far beyond a few Super NES games. Even Nintendo, who spent almost twenty years trying to get away from this design, finally gave in and created the Switch Pro Con, which is basically a Super NES controller on steroids.Īlmost thirty years since the release of the original, Nintendo has released a wireless replica for the Switch. And its impact was so great that every modern controller is based on its design. The Super NES controller was so well-designed, Sony copied it almost completely when they released the first PlayStation a few years later. It had left and right shoulder buttons, which gave developers incredible flexibility when designing control schemes.Īnd it had round, ergonomic edges, making it comfortable for long play sessions. The four face buttons are arranged in a diamond pattern, making each button easily accessible. It had a solid, precise D-pad, considered by many – even now – to be the best D-pad ever made. In 1990, Nintendo released the perfect controller. The granddaddy of all modern controllers returns. Posted by Musume on NovemNovember 3, 2020
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